DEV LOG #11: better, faster, stronger. Deploying new tools to generate more in-game content.
As the MVP has been finished it’s time to polish the final product. The game development team has been hard at work deploying new tools to generate more in-game content. The goal is to create a content-rich world with diverse weapons, assets, maps, and more. To achieve this, the team has streamlined its processes and developed new tools to help them deliver more content efficiently.
Check Twich stream w/ CTO Edvinas for all the spicy deets & peeks. 🌶🌶
We’re excited to announce our first tool addition, which will help our game design and art team generate more diverse weapons than ever before. We’re proud of this new tool and can’t wait for you to try it out in the game. Get ready for an enhanced gameplay experience with even more exciting content to come!
🔫 Lock & load. We are bringing big development guns.
One of the most exciting deployments has been the weapon-generating tool. This unique program uses a pre-made geometry node system in Blender that makes it super easy and efficient for the art team to create and adjust weapons.
We’ve analyzed thousands of real-life modern-era weapon compositions to make the most realistic and accurate weaponry possible. With accurate mechanics and an invisible bounding box that constrains certain components, our art team can focus on the creative and custom solutions that make our game truly unique.
With the introduction of this tool, the Engines of Fury is taking steps towards delivering an even more immersive and exciting gameplay experience. Get ready for a diverse range of custom weapons that will take your game to the next level!
About Engines of Fury
Engines of Fury is the first Web 3.0 post-apocalyptic 3D combat & exploration game. Powered by 1-token deflationary in-game economy where $FURY is at the center of the game with lots of utility & ever-increasing demand.