DEV LOG #9 final touches & first glimpse to upcoming BETA release

Engines of Fury
3 min readJan 20

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Hello (near-)future Champions.
Here’s our monthly game development report. Continue to deliver more exciting news each time & soon you guys will be able to explore our game first hand.

🚨⚠️ Want to see a little sneak peek of the actual gameplay for the very first time?

Want to see more? Tune in today to DEV LOG #9 stream w/ CTO Edvinas
2 PM UTC TODAY 📺 EOF TWITCH

⚖️ FINISHING: PVE GAMEPLAY BALANCING

Balanced gameplay has always been our focus & team has been eager to get this one right and perfect.

Why is this so important, you may ask?
Good game balance is one of the key components in creating a satisfying & immersive experience by accomplishing a fair, engaging and motivating journey for various level players.

Game design team has been focusing on 1st release system balance.

PLAYER CHARACTER:
- Character classes:
Brawler; Gunslinger; Alchemist (all character classes & their initial atributes fairly balanced and fun to play)
- Character progression (levels, stats, perks, mutagens (yeap, MUTAGENS alright!))
- Items/abilities (rarity system, power level, DMG, range, buffs & debuffs and etc.)

CHALLENGES:
- Enemies
(DMG, Hit Points, movement speed, attack ranges and etc.)
- The Boss
- Level design and progression
- Environmental hazards

Soon you’ll be able to test it & give us your feedback.
But we think it’s pretty damn awesome.
Got questions or comments? You can always come & chat w/ our team (game designers included) on Discord! Come & try it out 🎮

👨‍🎤 FINALIZING PVE AMBIENCE

Hitting a very fun and important part here — amping up the post-apocalyptic ambience in our dungeons.

Art & game design teams are working closely together on the last and essential dungeons environment touches before hosting our first players.
To tie amazing visuals, action & story together we’re introducing sound & visual details that will create a cogent and unison theme experience throughout the game.

WHAT TO EXPECT?
Gruesome, mysterious, haunting & blood chilling vibes.

HOW WE DO IT?
🎵 Sound effects, 💡lighting, 💥 VFXs & actually you can see yourself down below👇

🔥🔥🔥 FIRST PEEK AT THE BETA GAMEPLAY IN PROGRESS🔥🔥🔥

It’s not a drill guys, it’s happening. You’ve been an amazing support & we’re thankful for your trust & patience. For a long time we shared our progress & early stage elements, now it’s time for us to share some of the latest updates.

Let’s start with glimpse of BETA gameplay in progress.

GRAY BOX STAGE 1: creation of the basic layout of the fighting scene levels.

🔥Here you go, this is the first look at Engines of Fury BETA gameplay progress. Now, let’s jump to DC & talk it all out!

About Engines of Fury

Engines of Fury is the first Web 3.0 post-apocalyptic 3D combat & exploration game. Powered by 1-token deflationary in-game economy where $FURY is at the center of the game with lots of utility & ever-increasing demand.

🐦 Twitter 🎮 Discord 📺 Twitch 🕺 Tiktok 💬 Telegram 🖼️ Instagram ▶️ Youtube

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Engines of Fury

The 1st Web 3.0 post-apocalyptic 3D combat & exploration game 🪙 Powered by $FURY