Furious to Succeed: Engines of Fury Game Development Team
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You have already met our wonderful executives and founders, so it’s now time to meet the development team! We have a big group of seasoned professionals who are divided into 3 departments: game art, game design, and development.
We are creating a revolutionary crypto game that represents our values, dedication, and passion for gaming. That’s why all 36+ (we are always growing) A-level specialists work in-house, share their unique talents, and contribute to achieving our big goals. Here are the development heroes behind Engines of Fury:
The One and Only — Edvinas Mandravickas
Edvinas Mandravickas is the CTO at Engines of Fury. His ability to develop even the simplest ideas into engaging masterpieces is why he is so vital to the success of our game. With over 10 years of game development experience, working at Nordcurrent and Unity Technologies, Edvinas brings creativity, maturity, and knowledge in leadership & building solid games.
He is in charge of our wonderful devs, who work in game art, development, and game design departments.
Game Art Department
Visual storytelling is one of our key priorities as every single in-game object and detail serves a purpose in creating an unforgettable atmosphere for our players. 14 people work on unique EoF gaming concepts, visualizations & 3D art, which will eventually set the crypto gaming standards.
Arnas Karmaza is our lead 3D artist who knows what it’s like to build a game from scratch. He has already developed and released his own game, and now he is making sure that Engines of Fury’s metaverse is nothing short of a masterpiece.
Martyna Kasinskaite is our senior concept artist with years of experience creating immersive video game concepts. She started her career at Nordcurrent as a junior artist and later worked as an illustrator and concept artist for various indie games and animations. For the last 1.5 years before joining us, Martyna has been one of the lead illustrators on Aurora’s Sunrise, an animated documentary that will air at the 2022 Cannes Film Festival.
Lukas Kalvaitis is the music to our ears. He is a professional sound designer with over 10 years of experience in writing soundtracks and scores for games, cinematics, and art projects.
Development Department
Our development department is responsible that the game would run smoothly on the blockchain, and our players/investors could play without disruptions and access their assets 24/7. With over 20 people working in blockchain, frontend, and backend teams, it’s no surprise that Engines of Fury is right on the schedule in game development.
Krastyu Georgiev is our blockchain developer with over 4 years of experience in smart contracts, NFTs, ETH, and crypto gaming.
Jonas Biciunas is our lead backend developer with years of experience in web development and technical consultations for many private and public projects. He has a proven track record of meticulous results in developing backend systems. As we are talking about track records, he has also spent 10 months exploring the world on a bicycle, which expanded his creativity & problem-solving skills.
Liudas Spanglevicius is the lead gameplay developer, so it’s his job to make every player satisfied and engaged in complex gameplay loops. Liudas has priceless experience in working with the Unity engine, developing successful games at TutoTOONS, and teaching 9th graders at the Kaunas University of Technology.
Game Design Dynamic Duo
Our game design dynamic duo makes sure that Engines of Fury is entertaining and fun to play for many years to come. With players in mind, they create and crunch each game system and mechanic to deliver an unforgettable and balanced gaming experience for our players worldwide.
Oleg Zabalujev is the lead game designer. He focuses on EoF’s in-game balance, economy, features, core systems and mechanics. As a natural-born gamer (WoW, Dota 2, Diablo series), Oleg has a deep understanding of current market trends & ways to build mainstream games. He also brings valuable experience, having worked on the award-winning mobile game “Murder in the Alps,” as well as multiple personal game projects.
Justas Jacovskis is the senior game designer. He focuses on EoF’s combat design, game aesthetics, and UI/UX. Being a hardcore gamer himself (Dota2, Starcraft, Heroes of Might and Magic 3, Fallout series, and many more classic games), Justas knows how to build immersive games. He also has a proven track record, having worked on an award-winning game “Cooking Fever” and personal projects.
About Engines of Fury
Engines of Fury is an arena brawler game built on Unity with rich 3D visuals and numerous addictive single & multiplayer gameplay modes.
It has a 1-token deflationary in-game economy where $FURY is at the center of the game with lots of utility & ever-increasing demand.