Revamp update #3: More enemies
Deepening the gameplay loop with more battle space & freedom of movement meant we had to up the ante and create the game more challenging.
Previous Revamp update parts:
#1 Mobility | #2 Expanded network of dungeons
In an effort to accomplish that goal, this time we’ll talk about the introduction of more enemies.
The post-apocalyptic world of Engines of Fury is harsh and unforgiving, and that’s exactly how you can expect the enemies to be — especially bosses. They are alien-born, mysterious, unpredictable, and punishing.
📖 You can learn more about the game’s lore in our revised whitepaper.
We wanted to give players deeper and more meaningful gameplay, so we introduced a multiple-enemy system throughout all levels. Fighting the same enemy often gets repetitive, but having to fight multiple enemies at once will keep the players constantly on their toes.
Defeat monstrous & alien bosses in PvE
To explore Stoneport remnants & collect your loot might be a little tricky because mysterious creatures lurk in the dark of PvE dungeons.
Engines of Fury players face enemy threats from:
- More Bosses, the alien invaders. Kill the boss to collect your XP & rewards, or enter another level.
- Their minions, following and protecting the creator and causing a whole lot of trouble for the Stoneport champions.
While progressing through game levels, players will meet bosses of varying difficulty & their minions. Those that manage to defeat them will be awarded experience and equipment, and will even have a chance of getting a $FURY token or a valuable equipment item.
We’ve come to the end of this update but worry not, we have more news in store so keep an eye out!
Revamp update #4: Introducing environmental hazards
Deep & well-balanced gameplay is our prime goal. Following the introduction of full champion mobility & control, which was a huge step up for the game concept, we had to make the battling environment more dynamic and challenging.
Hence the increased number of enemies (bosses & minions) was accompanied by introduction of environmental hazards. These will be various objects within the combat environment with ability to:
- harm or debuff champions;
- buff the opponent.
In order to avoid danger these objects have to be destroyed or avoided.
Want to know more about enemies & environmental hazards?
Come & chat with the team on Discord 💬
About Engines of Fury
Engines of Fury is the first Web 3.0 post-apocalyptic 3D combat & exploration game. Powered by 1-token deflationary in-game economy where $FURY is at the center of the game with lots of utility & ever-increasing demand.
🐦 Twitter 🎮 Discord 📺 Twitch 🕺 Tiktok 💬 Telegram 🖼️ Instagram ▶️ Youtube